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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Object/Prediction/SetInterpolationSmootherData.cs
2024-03-24 22:21:16 +01:00

20 lines
526 B
C#

using UnityEngine;
namespace FishNet.Object.Prediction
{
/// <summary>
/// Data to be used to configure smoothing for an owned predicted object.
/// </summary>
internal struct SetInterpolationSmootherData
{
public Transform GraphicalObject;
public byte Interpolation;
public NetworkObject NetworkObject;
public bool SmoothPosition;
public bool SmoothRotation;
public bool SmoothScale;
public float TeleportThreshold;
}
}