56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class MultiplayerDialog : VisualElement
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{
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[UnityEngine.Scripting.Preserve]
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public new class UxmlFactory : UxmlFactory<MultiplayerDialog> { }
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const string defaultStyleSheetPath = "Default";
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const string styleSheetPath = "MultiplayerDialog";
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const string ussLabel = "Label";
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const string ussDialogContainer = "MultiplayerDialog";
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const string ussRetryButton = "RetryButton";
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const string ussOfflineButton = "RetryButton";
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public MultiplayerDialog()
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{
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styleSheets.Add(Resources.Load<StyleSheet>(defaultStyleSheetPath));
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styleSheets.Add(Resources.Load<StyleSheet>(styleSheetPath));
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VisualElement dialogContainer = new VisualElement();
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dialogContainer.AddToClassList(ussDialogContainer);
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Label label = new Label() { text = "OOPS! Steam initialization failed" };
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label.AddToClassList(ussLabel);
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dialogContainer.Add(label);
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Button retryButton = new AButton() { text = "Retry" };
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retryButton.clicked += ButtonClickedRetry;
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retryButton.AddToClassList(ussRetryButton);
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Button offlineButton = new AButton() { text = "Play Local" };
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offlineButton.clicked += ButtonClickedOffline;
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offlineButton.AddToClassList(ussOfflineButton);
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dialogContainer.Add(retryButton);
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dialogContainer.Add(offlineButton);
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Add(dialogContainer);
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}
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public event Action ClickedRetry;
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public event Action ClickedOffline;
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private void ButtonClickedRetry()
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{
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}
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private void ButtonClickedOffline()
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{
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}
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} |