Add StickGame Assets
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namespace FishNet.Object
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{
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/// <summary>
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/// Current state of the NetworkObject.
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/// </summary>
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internal enum NetworkObjectState : byte
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{
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/// <summary>
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/// State has not been set. This occurs when the object has never been spawned or despawned.
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/// </summary>
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Unset = 0,
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/// <summary>
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/// Object is currently spawned.
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/// </summary>
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Spawned = 1,
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/// <summary>
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/// Object is currently despawned.
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/// </summary>
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Despawned = 2,
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}
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}
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