Add StickGame Assets
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namespace FishNet.Object.Synchronizing
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{
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/// <summary>
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/// Which clients may receive synchronization updates.
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/// </summary>
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public enum ReadPermission : byte
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{
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/// <summary>
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/// All observers will receive updates.
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/// </summary>
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Observers,
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/// <summary>
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/// Only owner will receive updates.
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/// </summary>
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OwnerOnly,
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/// <summary>
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/// Send to all observers except owner.
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/// </summary>
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ExcludeOwner
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}
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}
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