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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Server/ServerManager.LOD.cs
2024-03-24 22:21:16 +01:00

39 lines
966 B
C#

using FishNet.Connection;
using FishNet.Managing.Logging;
using FishNet.Object;
using FishNet.Serializing;
using GameKit.Utilities;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Managing.Server
{
public sealed partial class ServerManager : MonoBehaviour
{
#region Private.
/// <summary>
/// Cached expected level of detail value.
/// </summary>
private uint _cachedLevelOfDetailInterval;
/// <summary>
/// Cached value of UseLod.
/// </summary>
private bool _cachedUseLod;
#endregion
/// <summary>
/// Parses a received network LOD update.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseNetworkLODUpdate(PooledReader reader, NetworkConnection conn)
{
}
}
}