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skolavdf/phr/StickGame/Assets/Prefabs/Player/pickup.cs
2024-03-24 22:21:16 +01:00

18 lines
596 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class pickup : MonoBehaviour
{
void Start(){
Debug.Log("test");
}
void OnTriggerStay2D(Collider2D col){
if(Input.GetKeyDown(KeyCode.E)&&col.gameObject.layer == LayerMask.NameToLayer("Pickable")&&col.transform.parent==null){
transform.parent.parent.parent.GetComponent<balance>().pickup(col.gameObject);
transform.parent.parent.parent.GetComponent<balance>().turncollisionsoff(col.gameObject);
}
}
}